about
contact

articles

books
analysis
designs 

essays
teaching
sketches





tuf lab


we study current events as they impact the built form of cities, with a particular focus on tough issues such as:


suburbs
property

parking
detached homes malls
regionalism
institutionalism
equity
immigration 
deveopment
subdivisions
modern planning
schools
real estate
policy
ecology
recycling
transit
landscape
architecture
sreets
ethnoburb
ethnic mall
the commons
malls
schools
real estate
policy
institutionalism
ecology
recycling
transit
landscape
architecture
sreets

























download paper here







Before Monopoly became the world’s bestselling board game about real estate, it was first a didactic tool for communicating a socialist economic theory to the masses.[1] The theory, as laid out by Henry George in his book Progress and Poverty (1881), critiques the relationship between property ownership and rents in the early industrial city. George laments that, as long as land is held as private property, material progress will lead to land speculation, inflated property value, and higher rents. In order to temper the negative effects of speculation he proposes that states levy a land value tax, also known as a single tax, which he argues would keep property value, and therefore also rents, in check.[2]

This paper provides the theoretical context for a game we are developing named Mallopolis (Fig. 4). Like Lizzie Magie we propose to use the game environment as a popular medium to immerse players in the competitive machinations of market speculation that has shaped contemporary cities, and as a fictive tool through which more equitable futures to such processes may be considered. Mallopolis, though, differs in how such an alternative reality is explored. The nationalizing of land in Magie’s game was perhaps too radical of a departure from the market reality it sought to engage. Below we explore the relevance of George’s ideas in the economic and spatial context of North American megalopolitan regions today and the possibility of using a board game as a medium to elucidate and imagine alternatives to such conditions.



[1] Henry George, on whose theories the original game was based, is considered by many not to be a socialist. His politics are somewhat ambiguous. However, his theory is about socialization, or nationalization of land value, and so by inference, of land.

[2] This brief description derives from the succinct summary George provides in the introduction to his book. Henry George, Progress and Poverty, edited and abridged by Robert Drake (New York: Robert Schalkenbach Foundation, 2005), XVI.



Michael Piper & Zoé Renaud (2018) Mallopolis: A Board Game About Megalopolitan Urbanization, The MIT Press, Thresholds, NO. 46, 88-101